Astodos

Astodos Inc,, also known as Astodos or Kapakavidi in Penguanian-colonies at the time, was a video game developer that mainly produced games for the Dan-Wachen Game Transmitter and the Snowtendo 64. They had produced games such as Tididi, Astodo Makaviki and Chabudavastadamati for the Snowtendo 64 in the High Penguin colony. It planned to move to Dorkugal in 2003, but to no avail. It existed between 1989 to 2004.

Astodos was also infamous for criticizing Penguin Chat at its time, and was sued mutiple times by CP-based developers. It was eventually liquidated, sold off to McDoodle's, GoodyMart and RadEmpire, and its famed game Astodo Makaviki, which was eventually used by Snowtendo as part of their 'Virtual Console'.

Early Begginings
T. Astodos, a High Penguin video game enthusiast at the time, decided to develop a video game that would 'reveloutionize the industry'. He studied engeneering in the Penguin University, and decided to program a game that involves logic. He decided to develop a small code, now known as the 'Ball Maze Code', which was very short. It was

kBl2*v3xy

No one really knew the logic behind this concept, but whatever the case, it was the secret behind T. Astodo's first video game, Ball Maze, for the Dan-Wachen Game Transmitter. He decided to sell it in the Normal Penguins colony, where he lived, and sold around 85% of what he had. He decided to produce more and start his own company, known as Astodos, after his surname. Ball Maze was distributed through the company, and it earned a total of 1 billion coins in its first month since release.

T. Astodos decided to develop a new game, known as 'Bowling for Nothing' upon its completing. It involved bowling for nothing, and seeing the result. The concept was popular and had massive sales at the time, although Ball Maze sold better. The Astodos comapny earned much profits and decided to venture into new territory; first releasing a revised version of Ball Maze on a competing system, followed by the development of 'Project kBI2'. However, Ball Maze and Bowling for Nothing were the highlights of the company, and it continued to be found in retail markets until 1997, at the peak of the Everlaunch Game Console, the successor to the highlights' platform.